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See:
Description
Interface Summary | |
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Component | An axis is a single button, slider, or dial, which has a single range. |
Controller | A Controller represents a physical device, such as a keyboard, mouse, or joystick, or a logical grouping of related controls, such as a button pad or mouse ball. |
ControllerListener | A listener for changes in the state of controllers |
Rumbler | A Rumbler is a controller's mechanism for delivering feedback to the user through the device. |
Class Summary | |
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AbstractComponent | Skeleton implementation of a named axis. |
AbstractController | An AbstractController is a skeleton implementation of a controller that contains a fixed number of axes, controllers, and rumblers. |
Component.Identifier | Identifiers for different Axes. |
Component.Identifier.Axis | |
Component.Identifier.Button | |
Component.Identifier.Key | KeyIDs for standard PC (LATIN-1) keyboards |
Component.POV | POV enum for different positions. |
Controller.PortType | Common controller port types. |
Controller.Type | Types of controller objects. |
ControllerEnvironment | A ControllerEnvironment represents a collection of controllers that are physically or logically linked. |
ControllerEvent | An event that is fired when the state of a controller changes |
Event | |
EventQueue | |
Keyboard | A Keyboard is a type of controller consisting of a single controller, they keypad, which contains several axes (the keys). |
Mouse | A Mouse is a type of controller consisting of two child controllers, a ball and a button pad. |
Version | The version and build number of this implementation. |
Top level package for JInput.
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