java.lang.Object | |||
↳ | android.animation.Animator | ||
↳ | android.animation.ValueAnimator | ||
↳ | android.animation.ObjectAnimator |
This subclass of ValueAnimator
provides support for animating properties on target objects.
The constructors of this class take parameters to define the target object that will be animated
as well as the name of the property that will be animated. Appropriate set/get functions
are then determined internally and the animation will call these functions as necessary to
animate the property.
Animators can be created from either code or resource files, as shown here:
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android" android:duration="1000" android:valueTo="200" android:valueType="floatType" android:propertyName="y" android:repeatCount="1" android:repeatMode="reverse"/>
When using resource files, it is possible to use PropertyValuesHolder
and
Keyframe
to create more complex animations. Using PropertyValuesHolders
allows animators to animate several properties in parallel, as shown in this sample:
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android" android:duration="1000" android:repeatCount="1" android:repeatMode="reverse"> <propertyValuesHolder android:propertyName="x" android:valueTo="400"/> <propertyValuesHolder android:propertyName="y" android:valueTo="200"/> </objectAnimator>
Using Keyframes allows animations to follow more complex paths from the start to the end values. Note that you can specify explicit fractional values (from 0 to 1) for each keyframe to determine when, in the overall duration, the animation should arrive at that value. Alternatively, you can leave the fractions off and the keyframes will be equally distributed within the total duration. Also, a keyframe with no value will derive its value from the target object when the animator starts, just like animators with only one value specified. In addition, an optional interpolator can be specified. The interpolator will be applied on the interval between the keyframe that the interpolator is set on and the previous keyframe. When no interpolator is supplied, the default linear interpolator will be used.
<propertyValuesHolder android:propertyName="x" > <keyframe android:fraction="0" android:value="800" /> <keyframe android:fraction=".2" android:interpolator="@android:anim/accelerate_interpolator" android:value="1000" /> <keyframe android:fraction="1" android:interpolator="@android:anim/accelerate_interpolator" android:value="400" /> </propertyValuesHolder> <propertyValuesHolder android:propertyName="y" > <keyframe/> <keyframe android:fraction=".2" android:interpolator="@android:anim/accelerate_interpolator" android:value="300"/> <keyframe android:interpolator="@android:anim/accelerate_interpolator" android:value="1000" /> </propertyValuesHolder>
For more information about animating with ObjectAnimator
, read the
Property
Animation developer guide.
[Expand]
Inherited Constants | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
From class
android.animation.ValueAnimator
|
Public Constructors | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Creates a new ObjectAnimator object.
|
Public Methods | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Creates and returns a copy of this
Object .
| |||||||||||
Gets the name of the property that will be animated.
| |||||||||||
The target object whose property will be animated by this animation
| |||||||||||
Constructs and returns an ObjectAnimator that animates between color values.
| |||||||||||
Constructs and returns an ObjectAnimator that animates between color values.
| |||||||||||
Constructs and returns an ObjectAnimator that animates between float values.
| |||||||||||
Constructs and returns an ObjectAnimator that animates coordinates along a
Path
using two properties.
| |||||||||||
Constructs and returns an ObjectAnimator that animates between float values.
| |||||||||||
Constructs and returns an ObjectAnimator that animates coordinates along a
Path
using two properties.
| |||||||||||
Constructs and returns an ObjectAnimator that animates between int values.
| |||||||||||
Constructs and returns an ObjectAnimator that animates coordinates along a
Path
using two properties.
| |||||||||||
Constructs and returns an ObjectAnimator that animates between int values.
| |||||||||||
Constructs and returns an ObjectAnimator that animates coordinates along a
Path
using two properties.
| |||||||||||
Constructs and returns an ObjectAnimator that animates over values for a multiple float
parameters setter.
| |||||||||||
Constructs and returns an ObjectAnimator that animates over float values for a multiple
parameters setter.
| |||||||||||
Constructs and returns an ObjectAnimator that animates the target using a multi-float setter
along the given
Path .
| |||||||||||
Constructs and returns an ObjectAnimator that animates over int values for a multiple
parameters setter.
| |||||||||||
Constructs and returns an ObjectAnimator that animates over values for a multiple int
parameters setter.
| |||||||||||
Constructs and returns an ObjectAnimator that animates the target using a multi-int setter
along the given
Path .
| |||||||||||
Constructs and returns an ObjectAnimator that animates between Object values.
| |||||||||||
Constructs and returns an ObjectAnimator that animates between Object values.
| |||||||||||
Constructs and returns an ObjectAnimator that animates a property along a
Path .
| |||||||||||
Constructs and returns an ObjectAnimator that animates between Object values.
| |||||||||||
Constructs and returns an ObjectAnimator that animates a property along a
Path .
| |||||||||||
Constructs and returns an ObjectAnimator that animates between the sets of values specified
in
PropertyValueHolder objects.
| |||||||||||
autoCancel controls whether an ObjectAnimator will be canceled automatically
when any other ObjectAnimator with the same target and properties is started.
| |||||||||||
Sets the length of the animation.
| |||||||||||
Sets float values that will be animated between.
| |||||||||||
Sets int values that will be animated between.
| |||||||||||
Sets the values to animate between for this animation.
| |||||||||||
Sets the property that will be animated.
| |||||||||||
Sets the name of the property that will be animated.
| |||||||||||
Sets the target object whose property will be animated by this animation.
| |||||||||||
This method tells the object to use appropriate information to extract
ending values for the animation.
| |||||||||||
This method tells the object to use appropriate information to extract
starting values for the animation.
| |||||||||||
Starts this animation.
| |||||||||||
Returns a string containing a concise, human-readable description of this
object.
|
[Expand]
Inherited Methods | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
From class
android.animation.ValueAnimator
| |||||||||||
From class
android.animation.Animator
| |||||||||||
From class
java.lang.Object
|
Creates a new ObjectAnimator object. This default constructor is primarily for use internally; the other constructors which take parameters are more generally useful.
Creates and returns a copy of this Object
. The default
implementation returns a so-called "shallow" copy: It creates a new
instance of the same class and then copies the field values (including
object references) from this instance to the new instance. A "deep" copy,
in contrast, would also recursively clone nested objects. A subclass that
needs to implement this kind of cloning should call super.clone()
to create the new instance and then create deep copies of the nested,
mutable objects.
Gets the name of the property that will be animated. This name will be used to derive
a setter function that will be called to set animated values.
For example, a property name of foo
will result
in a call to the function setFoo()
on the target object. If either
valueFrom
or valueTo
is null, then a getter function will
also be derived and called.
If this animator was created with a Property
object instead of the
string name of a property, then this method will return the name
of that Property object instead. If this animator was
created with one or more PropertyValuesHolder
objects, then this method
will return the name
of that
object (if there was just one) or a comma-separated list of all of the
names (if there are more than one).
The target object whose property will be animated by this animation
Constructs and returns an ObjectAnimator that animates between color values. A single value implies that that value is the one being animated to. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. This object should
have a public method on it called setName() , where name is
the value of the propertyName parameter. |
---|---|
propertyName | The name of the property being animated. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates between color values. A single value implies that that value is the one being animated to. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. |
---|---|
property | The property being animated. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates between float values. A single value implies that that value is the one being animated to. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. This object should
have a public method on it called setName() , where name is
the value of the propertyName parameter. |
---|---|
propertyName | The name of the property being animated. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates coordinates along a Path
using two properties. A Path
> animation moves in two dimensions, animating
coordinates (x, y)
together to follow the line. In this variation, the
coordinates are floats that are set to separate properties designated by
xPropertyName
and yPropertyName
.
target | The object whose properties are to be animated. This object should
have public methods on it called setNameX() and
setNameY , where nameX and nameY
are the value of the xPropertyName and yPropertyName
parameters, respectively. |
---|---|
xPropertyName | The name of the property for the x coordinate being animated. |
yPropertyName | The name of the property for the y coordinate being animated. |
path | The Path to animate values along. |
path
.
Constructs and returns an ObjectAnimator that animates between float values. A single value implies that that value is the one being animated to. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. |
---|---|
property | The property being animated. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates coordinates along a Path
using two properties. A Path
> animation moves in two dimensions, animating
coordinates (x, y)
together to follow the line. In this variation, the
coordinates are floats that are set to separate properties, xProperty
and
yProperty
.
target | The object whose properties are to be animated. |
---|---|
xProperty | The property for the x coordinate being animated. |
yProperty | The property for the y coordinate being animated. |
path | The Path to animate values along. |
path
.
Constructs and returns an ObjectAnimator that animates between int values. A single value implies that that value is the one being animated to. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. |
---|---|
property | The property being animated. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates coordinates along a Path
using two properties. A Path
> animation moves in two dimensions, animating
coordinates (x, y)
together to follow the line. In this variation, the
coordinates are integers that are set to separate properties designated by
xPropertyName
and yPropertyName
.
target | The object whose properties are to be animated. This object should
have public methods on it called setNameX() and
setNameY , where nameX and nameY
are the value of xPropertyName and yPropertyName
parameters, respectively. |
---|---|
xPropertyName | The name of the property for the x coordinate being animated. |
yPropertyName | The name of the property for the y coordinate being animated. |
path | The Path to animate values along. |
path
.
Constructs and returns an ObjectAnimator that animates between int values. A single value implies that that value is the one being animated to. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. This object should
have a public method on it called setName() , where name is
the value of the propertyName parameter. |
---|---|
propertyName | The name of the property being animated. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates coordinates along a Path
using two properties. A Path
> animation moves in two dimensions, animating
coordinates (x, y)
together to follow the line. In this variation, the
coordinates are integers that are set to separate properties, xProperty
and
yProperty
.
target | The object whose properties are to be animated. |
---|---|
xProperty | The property for the x coordinate being animated. |
yProperty | The property for the y coordinate being animated. |
path | The Path to animate values along. |
path
.
Constructs and returns an ObjectAnimator that animates over values for a multiple float parameters setter. Only public methods that take only float parameters are supported.
At least two values must be provided, a start and end. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. This object may
have a public method on it called setName() , where name is
the value of the propertyName parameter. propertyName may also
be the case-sensitive complete name of the public setter method. |
---|---|
propertyName | The name of the property being animated or the name of the setter method. |
converter | Converts T objects into float parameters for the multi-value setter. |
evaluator | A TypeEvaluator that will be called on each animation frame to provide the necessary interpolation between the Object values to derive the animated value. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates over float values for a multiple
parameters setter. Only public methods that take only float parameters are supported.
Each float[]
contains a complete set of parameters to the setter method.
At least two float[]
values must be provided, a start and end. More than two
values imply a starting value, values to animate through along the way, and an ending
value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. This object may
have a public method on it called setName() , where name is
the value of the propertyName parameter. propertyName may also
be the case-sensitive complete name of the public setter method. |
---|---|
propertyName | The name of the property being animated or the name of the setter method. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates the target using a multi-float setter
along the given Path
. A Path
> animation moves in two dimensions,
animating coordinates (x, y)
together to follow the line. In this variation, the
coordinates are float x and y coordinates used in the first and second parameter of the
setter, respectively.
target | The object whose property is to be animated. This object may
have a public method on it called setName() , where name is
the value of the propertyName parameter. propertyName may also
be the case-sensitive complete name of the public setter method. |
---|---|
propertyName | The name of the property being animated or the name of the setter method. |
path | The Path to animate values along. |
path
.
Constructs and returns an ObjectAnimator that animates over int values for a multiple
parameters setter. Only public methods that take only int parameters are supported.
Each int[]
contains a complete set of parameters to the setter method.
At least two int[]
values must be provided, a start and end. More than two
values imply a starting value, values to animate through along the way, and an ending
value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. This object may
have a public method on it called setName() , where name is
the value of the propertyName parameter. propertyName may also
be the case-sensitive complete name of the public setter method. |
---|---|
propertyName | The name of the property being animated or the name of the setter method. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates over values for a multiple int parameters setter. Only public methods that take only int parameters are supported.
At least two values must be provided, a start and end. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. This object may
have a public method on it called setName() , where name is
the value of the propertyName parameter. propertyName may also
be the case-sensitive complete name of the public setter method. |
---|---|
propertyName | The name of the property being animated or the name of the setter method. |
converter | Converts T objects into int parameters for the multi-value setter. |
evaluator | A TypeEvaluator that will be called on each animation frame to provide the necessary interpolation between the Object values to derive the animated value. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates the target using a multi-int setter
along the given Path
. A Path
> animation moves in two dimensions,
animating coordinates (x, y)
together to follow the line. In this variation, the
coordinates are integer x and y coordinates used in the first and second parameter of the
setter, respectively.
target | The object whose property is to be animated. This object may
have a public method on it called setName() , where name is
the value of the propertyName parameter. propertyName may also
be the case-sensitive complete name of the public setter method. |
---|---|
propertyName | The name of the property being animated or the name of the setter method. |
path | The Path to animate values along. |
path
.
Constructs and returns an ObjectAnimator that animates between Object values. A single value implies that that value is the one being animated to. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. This object should
have a public method on it called setName() , where name is
the value of the propertyName parameter. |
---|---|
propertyName | The name of the property being animated. |
evaluator | A TypeEvaluator that will be called on each animation frame to provide the necessary interpolation between the Object values to derive the animated value. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates between Object values. A single
value implies that that value is the one being animated to. Two values imply starting
and ending values. More than two values imply a starting value, values to animate through
along the way, and an ending value (these values will be distributed evenly across
the duration of the animation). This variant supplies a TypeConverter
to
convert from the animated values to the type of the property. If only one value is
supplied, the TypeConverter
must be a
BidirectionalTypeConverter
to retrieve the current value.
target | The object whose property is to be animated. |
---|---|
property | The property being animated. |
converter | Converts the animated object to the Property type. |
evaluator | A TypeEvaluator that will be called on each animation frame to provide the necessary interpolation between the Object values to derive the animated value. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates a property along a Path
.
A Path
> animation moves in two dimensions, animating coordinates
(x, y)
together to follow the line. This variant animates the coordinates
in a PointF
to follow the Path
. If the Property
associated with propertyName
uses a type other than PointF
,
converter
can be used to change from PointF
to the type
associated with the Property
.
target | The object whose property is to be animated. This object should
have a public method on it called setName() , where name is
the value of the propertyName parameter. |
---|---|
propertyName | The name of the property being animated. |
converter | Converts a PointF to the type associated with the setter. May be null if conversion is unnecessary. |
path | The Path to animate values along. |
path
.
Constructs and returns an ObjectAnimator that animates between Object values. A single value implies that that value is the one being animated to. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. |
---|---|
property | The property being animated. |
evaluator | A TypeEvaluator that will be called on each animation frame to provide the necessary interpolation between the Object values to derive the animated value. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates a property along a Path
.
A Path
> animation moves in two dimensions, animating coordinates
(x, y)
together to follow the line. This variant animates the coordinates
in a PointF
to follow the Path
. If property
uses a type other than PointF
, converter
can be used to change
from PointF
to the type associated with the Property
.
The PointF passed to converter
or property
, if
converter
is null
, is reused on each animation frame and should
not be stored by the setter or TypeConverter.
target | The object whose property is to be animated. |
---|---|
property | The property being animated. Should not be null. |
converter | Converts a PointF to the type associated with the setter. May be null if conversion is unnecessary. |
path | The Path to animate values along. |
path
.
Constructs and returns an ObjectAnimator that animates between the sets of values specified
in PropertyValueHolder
objects. This variant should be used when animating
several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
you to associate a set of animation values with a property name.
target | The object whose property is to be animated. Depending on how the
PropertyValuesObjects were constructed, the target object should either have the Property objects used to construct the PropertyValuesHolder objects or (if the
PropertyValuesHOlder objects were created with property names) the target object should have
public methods on it called setName() , where name is the name of
the property passed in as the propertyName parameter for each of the
PropertyValuesHolder objects. |
---|---|
values | A set of PropertyValuesHolder objects whose values will be animated between over time. |
autoCancel controls whether an ObjectAnimator will be canceled automatically when any other ObjectAnimator with the same target and properties is started. Setting this flag may make it easier to run different animators on the same target object without having to keep track of whether there are conflicting animators that need to be manually canceled. Canceling animators must have the same exact set of target properties, in the same order.
cancel | Whether future ObjectAnimators with the same target and properties as this ObjectAnimator will cause this ObjectAnimator to be canceled. |
---|
Sets the length of the animation. The default duration is 300 milliseconds.
duration | The length of the animation, in milliseconds. |
---|
ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()
.
Sets float values that will be animated between. A single value implies that that value is the one being animated to. However, this is not typically useful in a ValueAnimator object because there is no way for the object to determine the starting value for the animation (unlike ObjectAnimator, which can derive that value from the target object and property being animated). Therefore, there should typically be two or more values.
If there are already multiple sets of values defined for this ValueAnimator via more than one PropertyValuesHolder object, this method will set the values for the first of those objects.
values | A set of values that the animation will animate between over time. |
---|
Sets int values that will be animated between. A single value implies that that value is the one being animated to. However, this is not typically useful in a ValueAnimator object because there is no way for the object to determine the starting value for the animation (unlike ObjectAnimator, which can derive that value from the target object and property being animated). Therefore, there should typically be two or more values.
If there are already multiple sets of values defined for this ValueAnimator via more than one PropertyValuesHolder object, this method will set the values for the first of those objects.
values | A set of values that the animation will animate between over time. |
---|
Sets the values to animate between for this animation. A single value implies that that value is the one being animated to. However, this is not typically useful in a ValueAnimator object because there is no way for the object to determine the starting value for the animation (unlike ObjectAnimator, which can derive that value from the target object and property being animated). Therefore, there should typically be two or more values.
If there are already multiple sets of values defined for this ValueAnimator via more than one PropertyValuesHolder object, this method will set the values for the first of those objects.
There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate between these value objects. ValueAnimator only knows how to interpolate between the primitive types specified in the other setValues() methods.
values | The set of values to animate between. |
---|
Sets the property that will be animated. Property objects will take precedence over
properties specified by the setPropertyName(String)
method. Animations should
be set up to use one or the other, not both.
property | The property being animated. Should not be null. |
---|
Sets the name of the property that will be animated. This name is used to derive
a setter function that will be called to set animated values.
For example, a property name of foo
will result
in a call to the function setFoo()
on the target object. If either
valueFrom
or valueTo
is null, then a getter function will
also be derived and called.
For best performance of the mechanism that calls the setter function determined by the
name of the property being animated, use float
or int
typed values,
and make the setter function for those properties have a void
return value. This
will cause the code to take an optimized path for these constrained circumstances. Other
property types and return types will work, but will have more overhead in processing
the requests due to normal reflection mechanisms.
Note that the setter function derived from this property name
must take the same parameter type as the
valueFrom
and valueTo
properties, otherwise the call to
the setter function will fail.
If this ObjectAnimator has been set up to animate several properties together, using more than one PropertyValuesHolder objects, then setting the propertyName simply sets the propertyName in the first of those PropertyValuesHolder objects.
propertyName | The name of the property being animated. Should not be null. |
---|
Sets the target object whose property will be animated by this animation. If the animator has been started, it will be canceled.
target | The object being animated |
---|
This method tells the object to use appropriate information to extract ending values for the animation. For example, a AnimatorSet object will pass this call to its child objects to tell them to set up the values. A ObjectAnimator object will use the information it has about its target object and PropertyValuesHolder objects to get the start values for its properties. A ValueAnimator object will ignore the request since it does not have enough information (such as a target object) to gather these values.
This method tells the object to use appropriate information to extract starting values for the animation. For example, a AnimatorSet object will pass this call to its child objects to tell them to set up the values. A ObjectAnimator object will use the information it has about its target object and PropertyValuesHolder objects to get the start values for its properties. A ValueAnimator object will ignore the request since it does not have enough information (such as a target object) to gather these values.
Starts this animation. If the animation has a nonzero startDelay, the animation will start
running after that delay elapses. A non-delayed animation will have its initial
value(s) set immediately, followed by calls to
onAnimationStart(Animator)
for any listeners of this animator.
The animation started by calling this method will be run on the thread that called this method. This thread should have a Looper on it (a runtime exception will be thrown if this is not the case). Also, if the animation will animate properties of objects in the view hierarchy, then the calling thread should be the UI thread for that view hierarchy.
Returns a string containing a concise, human-readable description of this object. Subclasses are encouraged to override this method and provide an implementation that takes into account the object's type and data. The default implementation is equivalent to the following expression:
getClass().getName() + '@' + Integer.toHexString(hashCode())
See Writing a useful
toString
method
if you intend implementing your own toString
method.